Read e-book online Pathfinder Roleplaying Game: Core Rulebook PDF

By Jason Bulmahn

ISBN-10: 1601251505

ISBN-13: 9781601251503

This entire, standalone, fable roleplaying online game takes your fable campaigns to new heights of experience! Backward-compatible with 3.5 myth principles yet supplying new options and suggestions that position it firmly at the innovative, the Pathfinder RPG is the end result of the biggest open public playtest in RPG heritage. The Pathfinder Roleplaying online game middle Rulebook comprises: revised principles for the vintage seven delusion RPG races; up-to-date thoughts for the eleven middle sessions; a streamlined ability method that makes issues more uncomplicated for avid gamers and GMs; a number of latest and universal feats, together with leading edge wrestle feats and merchandise production principles; new apparatus; extra strive against techniques; overhauled principles for domain names, familiars, bonded goods, distinctiveness faculties, and extra; dozens of latest and revised spells; up-to-date ideas for NPCs, together with quick-generation principles; new ideas for curses, illnesses, and poisons; a very overhauled adventure approach with recommendations for gradual, medium, and quickly development; enormous quantities of magic items... and masses, even more!

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Additional resources for Pathfinder Roleplaying Game: Core Rulebook

Example text

He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill’s bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute. The types of Perform and their associated skills are: Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).

This choice also determines whether the cleric channels positive or negative energy (see Channel Energy). Chaotic, Evil, Good, and Lawful Spells: A cleric can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions. Bonus Languages: A cleric’s bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively).

Darkness Domain Deity: Zon-Kuthon. Granted Power: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat. Touch of Darkness (Sp): As a melee touch attack, you can cause a creature’s vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

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Pathfinder Roleplaying Game: Core Rulebook by Jason Bulmahn


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