By Sean K. Reynolds
Magic has suffused the interior Sea zone for millions of years. This Pathfinder sourcebook takes a close examine the mystical traditions of the internal Sea, together with principles for magic versions (from hideous fleshwarping rituals to the wild and unpredictable surges of primal magic), examinations of ways magic is taught (be it in faculties, temples, guilds, or mystery societies), and the way the spellcasters of the quarter have selected to specialise in a variety of different types of magic. also, this e-book provides , new oracle mysteries, 18 new archetypes for spellcasting sessions, a couple of status periods (the cypher mage and the divine scion), and a big variety of specified, strange, and intriguing new spells for all who may search to grasp the paintings of magic.
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Additional info for Pathfinder Campaign Setting: Inner Sea Magic
The spire defender is not prof icient in any kind of armor or shield. The spire defender does not have the magus’ ability to ignore arcane spell failure from armor; however, if the spire defender becomes prof icient in light armor, he automatically gains the magus’s ability to ignore the arcane spell failure chance of light armor. If he becomes prof icient in medium armor, at 7th level he ignores medium armor’s chance of arcane spell failure. If he becomes prof icient in heavy armor, at 13th level he ignores heavy armor’s chance of arcane spell failure.
You may use this ability a number of times per day equal to 3 + your Charisma bonus. Wings of Terror (Su): You can manifest a pair of enormous, batlike demon wings that grant you a f ly speed of 60 feet with average maneuverability and a +4 bonus on Intimidate checks. At 10th level, your speed increases to 90 feet, your maneuverability increases to good, and the bonus increases to +8 on Intimidate checks. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments.
Preservationists collect and study strange creatures, and many of these scholars live in Absalom and Nex. Psychonauts explore altered states of consciousness, and are usually found in lands such as Katapesh where strange drugs are readily available. Reanimators use alchemy to revive the dead, and Osirion and Ustalav are each home to at least one school devoted to this f ield. Vivisectionists study bodies to better understand how they work, an essential skill for the f leshwarpers of Nex and the Darklands.
Pathfinder Campaign Setting: Inner Sea Magic by Sean K. Reynolds