By Paizo Publishing
Varisia's most modern heroes have stumbled throughout a robust relic from the traditional empire of Thassilon - but the artifact has been sundered into seven fragments. The 3rd of those fragments lies within the swampy Mushfens south of the town of Magnimar, hidden inside an old, towering lighthouse often called the Lady's gentle. With squabbling boggards, troglodytes, and different swamp monsters residing within the sector round the gentle, impending the ruins would require both stealth or bravado. however the threats posed via slimy and scaly humanoids pales compared to the exiled grey Maidens who've claimed the inner of the sunshine as their new headquarters - or to the sinister curse that afflicts the strong, old caretaker of the wreck. carrying on with the Shattered big name experience direction, Curse of the Lady's mild is a Pathfinder Roleplaying video game event for 4th-level characters. This quantity deals extra information at the Mushfens swamps of Varisia and a radical research of the grey Maidens. New monsters fill the Pathfinder Bestiary, whereas invoice Ward's Pathfinder magazine fiction explores the seedy underbelly of the scoundrel haven of Riddleport!
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Extra resources for Pathfinder Adventure Path: Shattered Star Part 2 - Curse of the Lady's Light
A s i n g l e stone post extends fro m the m i d d l e of the i s l a n d , w h i l e watery tunnels lead east a n d west. A d ry t u n n e l leads u p to the n o rth east. Creatures: The first time the PCs visit this area, they come upon a grim scene. A woman with a scarred face and wearing nothing but her undergarments is bound to the post on the island by lengths of seaweed. Numerous fresh wounds bleed on her unconscious body, while looming over her, poking at her body with the butt of a spear, is a hunch-backed humanoid woman with wet green skin, dripping white hair, and bulging orange eyes.
By the time the alu-demon got to this room, the Gray Maidens had defeated the other two incubi, but several of their number had been critically wounded-they were easy prey for the alu-demon, who swiftly controlled Oriana and took command ofthe group. The surviving incubus has since resumed his post here. I N CUBUS XP 2,400 hp 7 6 (Pathfinder RPG Bestiary 3 73) CR 6 K13· CHAMBER OF THE GRAY FLAME CCR 6) The a i r in this l a rge octagon a l cham ber is dreadfu l ly hot-the very a i r s h i m mers with heat and a l most drips with h u m i dity, leavi ng every su rface wit h i n s h i ny with condensation.
The water in this cave is 10 feet deep. Creatures: Some ofthe fuaths (lobster- clawed and dog headed little gremlins) who serve the sea hag Daefu enjoy frolicking and splashing in the water here. If surprised by the PCs, two of the gremlins are encountered here playing a grisly game of catch with a rotten eyeball as they leap from body to body. If they spot the PCs (either before or after the PCs notice them) , they leap into the water and swim west to j oin their kin and warn Daefu. FUATH G RE M L I N S 2 XP 400 each hp 7 each (Pathfinder RPG Bestiary 3 142) CR 1 L9.
Pathfinder Adventure Path: Shattered Star Part 2 - Curse of the Lady's Light by Paizo Publishing