Read e-book online iPhone for Programmers: An App-Driven Approach (Deitel PDF

By Paul Deitel, Harvey M. Deitel, Abbey Deitel, Eric Kern, Michael Morgano

ISBN-10: 013705842X

ISBN-13: 9780137058426

The pro programmer’s DEITEL® advisor to iPhone app improvement utilizing iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®More than 1.5 billion iPhone apps have been downloaded from Apple’s App shop in exactly twelve months! This ebook promises every little thing you’ll have to begin constructing nice iPhone apps fast and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and working at the App shop. The publication makes use of an app-driven approach–each new know-how is mentioned within the context of 14 totally established iPhone apps (7700 strains of code), whole with syntax shading, code walkthroughs and pattern outputs. Apps you’ll increase include:WelcomeSpot-On GameRoute TrackerTip CalculatorCannon online game SlideshowFavorite Twitter® SearchesPainter Voice RecorderFlag Quiz GameAddress BookTwitter® AirfaresBy bankruptcy three you’ll be construction apps utilizing Xcode®, Cocoa® and Interface Builder. You’ll study object-oriented programming in Objective-C® and construct apps utilizing the most recent iPhone 3.x applied sciences together with the sport package, iPod library entry and extra. iPhone for Programmers comprise sensible, example-rich insurance of: • iPhone SDK 3.x, XCode®, Interface Builder • Object-Oriented Programming in Objective-C® and Cocoa® • Collections, GUI, occasion dealing with • Controllers, software Templates • UIView, Multi-Touch™ • middle Audio, middle Animation, NSTimer • Tables, UINavigationController • Map equipment, center place, GPS, Compass • photographs, iPod Library entry • Serialization

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Additional info for iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)

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In App Purchase In App Purchase allows you to build purchasing capabilities into your apps using the Store Kit framework, which processes payments through the iTunes Store. From a paid app, you can solicit the user to pay for additional content or functionality for that app. When the user chooses to make a purchase through your paid app, the app sends a payment request to the iTunes Store, which verifies and approves the payment and alerts the app to unlock new features or download new content.

An object is said to be an instance of its class. Objective-C classes contain methods that implement behaviors and data that implements attributes. Classes, Instance Variables and Methods Objective-C programmers concentrate on creating their own classes and reusing existing classes, most notably those of the Cocoa frameworks. , other classes or functions that use the class). The data components of a class are implemented as instance variables and properties. 0 17 number and a balance. The class might include member functions to make a deposit (increasing the balance), make a withdrawal (decreasing the balance) and inquire what the current balance is.

8. Cocoa Touch is the version of Cocoa for the iPhone and iPod Touch. We’ll simply refer to it as Cocoa from now on. Cocoa programming in Objective-C is event driven—in this book, you’ll write apps that respond to timer firings and user-initiated events such as touches and keystrokes. In addition to directly programming portions of your Objective-C apps, you’ll also use Interface Builder to conveniently drag and drop predefined objects like buttons and textboxes into place on your screen, and label and resize them.

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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series) by Paul Deitel, Harvey M. Deitel, Abbey Deitel, Eric Kern, Michael Morgano

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