By Kevin Crawford
Demanding mild takes a band of younger adventurers to a approach blazing with the murderous gentle of a purple enormous big name. The hard-bitten novium miners of the Brightside mining station hold the one outpost of civilization in a method full of deadly gentle and stellar outlaws at the run. Will the gamers locate the riches of the traditional asteroid sky tombs and their alien makers, or will they fall prey to the seething uprising that boils underneath Brightside Station's metal epidermis? discover during this experience for the celebrities with out quantity roleplaying game.
* contains maps and body of workers writeups for Brightside Station, a novium mining outpost soaring at the darkish aspect of a molten planetoid.
* Maps and contents for 3 fully-developed sky tombs and their enigmatic occupants.
* Outlines the sinister machinations happening at the station, and possibilities for desktops to entangle themselves within the mining outpost's final fate.
* provides information at the long-forgotten alien creators of the sky tombs and the doom that took place their civilization.
* presents information on a variety of unique alien know-how for plunder or disastrous misuse.
* encompasses a web page of mini-geomorphs and a random new release strategy for growing as many sky tombs as your gamers dare explore.
* tough gentle is meant for 4-6 computers of degrees 1-3, and is routinely suitable with such a lot vintage retroclones.
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Additional resources for Hard Light: An Adventure for Stars Without Number
Roy can’t blatantly break the regulations in favor of the PCs without incurring even more unrest, but he had his security personnel can develop the occasional useful ft of blindness or negligence. If the players come out openly against Lomax, the cargo chief will start to sweat. Adventurers are notoriously violent and unpredictable people, and he’s not sure just what the PCs would be willing to do. A few local bruisers will be enlisted to punch a little discretion into the PCs. Roy can arrest them for brawling and assault, but the thugs will take care not to do more than break a few bones.
Pirate Scum HP: 3 AC: 9 Atk: +2/1d6+1 pistol Skill: Save: +1 Morale: 8 15+ Pirates are a ruthless lot, and will wear woven armor (AC 5) if they have it to hand when they expect trouble. Security Staf HP: 3 AC: 7/undersuit Atk: +2/1d8 stun baton Skill: +1 Morale: 9 Shen Tang HP: 25 AC: 7/undersuit Atk: +5/1d4 knife Skill: Save: +3 Save: 15+ Morale: 11 13+ Tis pirate chief will quickly don woven armor (AC 5) and snatch up a combat rife (+6/1d12 damage) before beginning his crew’s attack on the station.
She’ll encourage them to get inside Lomax’s plans and fnd out what it is that he’s expecting, as well as to talk to people to fnd out where they stand. She’ll mention Lomax’s monthly trips to Empty Grave as being suspicious, but note that Ranse Hardlee doesn’t care to take people out there, and any visit would immediately tip Lomax of that the PCs are likely working against him. Tat, and there’s no telling what Lomax might be willing to do when outside the station’s laws. If players can convince Livingston Roy that they’re on Dutta’s side, the security chief can quietly get them access to almost any locked area on the ship, barring the novium storage bay.
Hard Light: An Adventure for Stars Without Number by Kevin Crawford