By Johnstone Metzger
Ghostwood Haunts is an introductory experience module for the Dungeon global delusion role-playing game.
In the midst of the Ghostwood, the village of Knifesbridge holds an insignificant few thousand souls, yet difficulty sufficient for all. A gang of bandits preys upon the neighborhood street site visitors, drug habit spreads via sleepy village streets, and corruption on the center of municipal politics stymies all makes an attempt to revive legislation and order. Worse but, a lifeless witch's ghost seeks vengeance, and a demon waits to stroll once again underneath the Ghostwood's leaves. on the crossroads among those fronts lies and previous, deserted tower, and the secrets and techniques buried underneath it is going to tear this village apart.
Inside this experience module you are going to find:
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Extra resources for Ghostwood Haunts: DW3: A Dungeon World Adventure
Make excuses. Bounty Hunter Shenanigans Unchecked and wild, these new bounty hunters can get up to all sorts of antics over the course of the adventure: They attack the PCs, mistakenly presuming them to be bandits. They encounter ghosts in the forest and get spooked, preferring to stay in Knifesbridge and drink, harass the villagers, and get into fights with each other. They mistake poor farmers for bandits, slaughter them, and bring them back to Knifesbridge for the reward. The bodies are recognized, and a mob attacks the bounty hunters.
3 Degenerate gambler. 9 Outlandish clothes. 4 Demagogue or preacher. 10 Overly dirty. 5 Distinctive voice. 11 Plays with fire. 6 Drug addict. 12 Practices a weird religion. Ravenous Wolves BOUNTY HUNTER Crossbow (1d6 damage, 1 piercing) Near Sword (1d8 damage) Close Group, Intelligent, Organized. 8 HP 1 Armour These bounty hunters are mostly amoral opportunists with smelly leather clothes and unshaven faces. As might be expected, they enjoy all forms of gambling and have trouble fitting into polite society.
In general, they are indifferent to the fortunes of other races, having more than enough work to do in order to ensure their own survival in the sewers and tenements of Southern cities, never mind trying to create some prosperity for themselves. They know the value of a good deal, though, and are not so inimicable to humanity that they will refuse to work together with someone who is not their enemy against someone who is. Introduction DARK GREY Corbin Grey, like his name suggests, is a far more ambiguous character.
Ghostwood Haunts: DW3: A Dungeon World Adventure by Johnstone Metzger