By Gary Holian, Erik Mona, Sean Reynolds, Frederick Weining
Welcome to the area of the D&D game!
The Dungeons & Dragons international is a spot the place robust creatures contest with traditional women and men in a refined warfare pitting reliable opposed to evil, legislation opposed to chaos.
It is an international of magic, a global of poser, an international of amazing event -- all a backdrop on your personal adventures.
Inside is every little thing you want to release your individual model of the 1st crusade international, together with:
- A full-color map of the land of the Flanaess, additionally displaying the continentes and seas of the planet Oerth.
- a brief heritage of the land.
- Descriptions of 60 international locations, prepared for experience
Read Online or Download Gazetteer (Dungeons & Dragons) PDF
Similar role-playing games books
The main specified source ever published on gaining access to divine strength and divine desire within the D&D world.
Complete Divine offers Dungeons & Dragons® gamers with an in-depth examine the best way to achieve the prefer of the gods and use that energy to a character's virtue. there's a rundown of recent gods within the D&D pantheon, as well as new feats, spells, status periods, and magic goods. furthermore, this identify provides new and revised base sessions to a player's personality offerings, and clerics specifically are supplied with many new and up-to-date spell domain names and spells.
This name additionally features a wealth of fabric for non-cleric characters, so the ideas and information supplied will help all category kinds, together with these sessions now not normally linked to garnering divine power.
Dominating the southeastern reaches of the internal Sea, the state of Qadira is likely one of the richest and strongest of the sector. alongside its roads shuttle numerous caravans and investors of unique wares, infusing the neighborhood markets with unusual spices, strange guns, and unique magic from the east. This Pathfinder better half explores the kingdom of Qadira and its shining towns, and provides various thoughts for participant characters from the quarter, together with new spells, new personality features, new magic goods, and a brand new status type.
The naughty schoolgirl. The hot-to-trot cop. The boss with orders galore. The maid with a brain of her own.
No topic what—or who—you crave, sizzling video games for staggering intercourse is your final advisor to having the fable of your dreams.
With greater than 15 fantastically photographed fantasies to aim, you and your accomplice will take pleasure in evening after red-hot evening of racy role-play. Plus, for every and each myth, you’ll locate suggestion on what to put on, what to assert, and the way to behave, so all you'll want to do it really is play along.
Lock the door and permit the thrill begin!
Speiser has a present for tight, shiny prose that lifts this publication above the cliches that drag down many intercourse manuals. She empowers us to dwell out our libidinous fantasies with our companions. "Role-play," she reminds us, "is approximately your mind's eye and the occasions you could create -- proving, once more, that the mind is certainly the sexiest organ. " the writer, a columnist for Penthouse, has a watch for stimulating erotic information that you'd anticipate of somebody affiliated with the mythical men's journal. The book's highly spiced situations (accompanied by means of sumptuously-shot pictures) not just offer useful, easy-to-follow suggestions for taking part in out such fantasies as carnal law enforcement officials and robbers, naughty habit on the workplace, or happy-end massages; simply as vital, they get you within the temper.
~ Joe Diamond
About the Author
Lainie Speiser is the publicist, columnist, and spokesperson for all the Penthouse journal titles and for pal Finder, Inc. She all started her occupation within the grownup leisure in 1991, after receiving her B. A. in journalism from the varsity of visible Arts in ny urban. when you consider that then, she has labored at a number of of the prime dermis magazines within the U. S. , together with Gallery, Fox, and Lollypops. She can also be the writer of Threesomes: For Who need to know More.
Uploader free up Notes:
Retail EPUB, comprises TOC/chapters
This can be a planar complement for Dungeon international, international of Dungeons, and different video games of dungeon event. it's modular, so use the elements you like.
FERAL ANTHROPOLOGIES offers new GM directions for enjoying in settings the place tradition matters.
CORSAIRS and coffee BRIGANDS describes the pervasive scourge of planar banditry and the way to participate in it.
THE starving urban introduces the massive planar city of Dis and its population.
- Island of Fire Mountain: DW2: A Dungeon World Adventure
- The '90s (Designers & Dragons, Volume 3)
- Werewolf: The Apocalypse (2nd Edition)
- Bloodlines: The Hidden (Vampire: The Requiem)
- Territories (Werewolf: the Forsaken)
Additional info for Gazetteer (Dungeons & Dragons)
Among the peasantry, a Knight of the Shield is afforded the same awe as a high priest. Outside the Shield Lands, the knights are looked on with less idealism, as those who failed to defend their own nation. Though the outside world believes the Shield Knights to be both arrogant and naive, everyone knows that a Shield Knight can be trusted. The Knights of the Shield are noted rivals of the Knights of the Hart. Knights of Luna: The Knights of Luna are an elven order dedicated to preserving the monarchy of Celene and the noble traditions of the elven communities throughout the central Flanaess.
From its inception, the order was unique in the Great Kingdom in that they chose their membership through contests of skill and courage. Positions were not appointed or sold. Both Heironeans and Hextorians stood among their ranks, and while this produced strong rivalries, deadly conflicts were few. The goal of the order was always a united and protected Great Kingdom under an honorable monarch. Alas, the order's high ideals did not last. Some Knight Protectors remain in Ratik, mostly refugees from the Bone March.
Rift Canyon: This strange rift is more than 180 miles long and up to 30 miles wide. Packed with caverns, the Rift is thought to be a mile deep in places. Thousands of evil bandits fled here following luz's invasion; some of these men worship Erythnul, and the more devout among them have no qualms about sacrificing those who disagree with their religion. Because the Rift is barren, these men must venture out to gain key resources. Try as they might, luz's commanders are not smart enough, and do not command the orcpower, to block all canyon exits.
Gazetteer (Dungeons & Dragons) by Gary Holian, Erik Mona, Sean Reynolds, Frederick Weining