Gazetteer (Dungeons & Dragons) by Gary Holian, Erik Mona, Sean Reynolds, Frederick Weining PDF

By Gary Holian, Erik Mona, Sean Reynolds, Frederick Weining

ISBN-10: 0786917423

ISBN-13: 9780786917426

Welcome to the area of the D&D game!

The Dungeons & Dragons international is a spot the place robust creatures contest with traditional women and men in a refined warfare pitting reliable opposed to evil, legislation opposed to chaos.

It is an international of magic, a global of poser, an international of amazing event -- all a backdrop on your personal adventures.

Inside is every little thing you want to release your individual model of the 1st crusade international, together with:

- A full-color map of the land of the Flanaess, additionally displaying the continentes and seas of the planet Oerth.
- a brief heritage of the land.
- Descriptions of 60 international locations, prepared for experience

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Example text

Among the peasantry, a Knight of the Shield is afforded the same awe as a high priest. Outside the Shield Lands, the knights are looked on with less idealism, as those who failed to defend their own nation. Though the outside world believes the Shield Knights to be both arrogant and naive, everyone knows that a Shield Knight can be trusted. The Knights of the Shield are noted rivals of the Knights of the Hart. Knights of Luna: The Knights of Luna are an elven order dedicated to preserving the monarchy of Celene and the noble traditions of the elven communities throughout the central Flanaess.

From its inception, the order was unique in the Great Kingdom in that they chose their membership through contests of skill and courage. Positions were not appointed or sold. Both Heironeans and Hextorians stood among their ranks, and while this produced strong rivalries, deadly conflicts were few. The goal of the order was always a united and protected Great Kingdom under an honorable monarch. Alas, the order's high ideals did not last. Some Knight Protectors remain in Ratik, mostly refugees from the Bone March.

Rift Canyon: This strange rift is more than 180 miles long and up to 30 miles wide. Packed with caverns, the Rift is thought to be a mile deep in places. Thousands of evil bandits fled here following luz's invasion; some of these men worship Erythnul, and the more devout among them have no qualms about sacrificing those who disagree with their religion. Because the Rift is barren, these men must venture out to gain key resources. Try as they might, luz's commanders are not smart enough, and do not command the orcpower, to block all canyon exits.

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Gazetteer (Dungeons & Dragons) by Gary Holian, Erik Mona, Sean Reynolds, Frederick Weining

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