By Tim Hitchcock, Stephen S. Greer
For a few years, a lone fortress has stood at the fringe of demonic lands, a beacon of sunshine keeping again a sea of darkness. yet now it has fallen to the fiends who threaten to unfold past to the civilized international. The Demon inside of is a dungeon experience for mid-level characters, suitable with the world's hottest delusion roleplaying online game, and a part of the GameMastery Module line. GameMastery Modules additionally comprise 4 pre-made characters so gamers can bounce correct into the motion and full-color maps and handouts to reinforce play.
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Additional info for GameMastery Module: The Demon Within
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
Dim. door, br. ench. 3rd (4/day)—blink, haste, glibness, see invis. , grease (DC 16) h. laughter (DC 16) 0 (3/day)—d. magic, g. sound (DC 14), light, message, prestidigitation, s. instrument skills Bardic Knowledge Bluff Concentration Diplomacy Hide Move Silently Perform (wind instruments) Tumble Use Magic Device feats Dodge, Iron Will, Spell Focus (illusion), Weapon Finesse Combat Gear wand of cure moderate wounds (CL 3rd, 50 chrgs), wand of invisibility (CL 3rd, 25 charges); Other Gear +2 buckler, cloak of Charisma +4, +2 chain shirt, mwk flute, +1 lt crossbow w/20 bolts, ring of protection +2, +2 short sword, sunrods (3), 45 gp +12 +19 +15 +21 +13 +13 +21 +17 +19 The Keep Clydwell Keep K2 B11 B10 Keep Proper K1 N B13 N B12 B3 W B11 B2 Upper Baily E B3 S B11 B4 B3 Lower Baily B9 B15 chapel B11 B16 B1 B3 Bitter River B5 B3 B3 W B7 B8 S B14 B6 B11 0 B11 160 feet E St.
Defense HP 86 AC 20 touch 16, flat-footed 15 Fort +12, Ref +14, Will +5 (+2 vs. poison, spells) SQ animal companion (boar), wild empathy +9 offense Melee +1 greataxe +14/+9/+4 (1d12+3/x3) Ranged +1 shock heavy crossbow +15/+15/+10/+5 (1d10+1/19–20 plus 1d6 electricity) or Ranged +1 shock heavy crossbow +17/+12/+7 (1d10+1/19–20 plus 1d6 electricity) Special Attacks favored enemy +4 (giants), +2 (monsterous humanoid), +4 (outsider [evil]) Spells Prepared (CL 5th) 2nd —barkskin 1st—entangle (DC 12), resist enegry skills Heal Hide Listen Move Silently Spot Survival feats +15 +19 +15 +19 +15 +15 Crossbow Mastery, Endurance, Improved Initiative, Point Blank Shot, Precise Shot, Rapid Shot, Rapid Reload, Track Combat Gear antitoxin, potion of cure moderate wounds, potion of pass without trace (2), smokestick, tanglefoot bag; Other Gear backpack, bedroll, cloak of resistance +1, +1 heavy crossbow with 30 bolts, +1 leather armor, mwk greataxe, ration (5), signal whistle, tea pot, 41 gp.
GameMastery Module: The Demon Within by Tim Hitchcock, Stephen S. Greer