By Ron Penton
Are you prepared to attempt your hand at programming video games utilizing C#? "Beginning C# online game Programming" is your perfect introductory guide—designed to jumpstart your adventure with C# and DirectX nine. It contains the elemental themes you’ll want to know and covers extra subject matters that you’ll locate priceless alongside the way in which. start with a entire examine programming with C#—from the fundamentals of periods to complicated issues comparable to polymorphism and abstraction. Then it’s directly to DirectX nine as you methods to create a simple framework and a Direct3D machine. You’ll additionally conceal DirectSound and DirectInput. placed your newfound wisdom to the try as you software an entire game!
Provides precise newbies with the programming abilities they should create video games utilizing C#.
Shows readers tips to mix C# with DirectX 9.
Covers accomplished online game improvement themes, together with sound and graphics.
Comes entire with Q&As, wide end-of-chapter routines, and a CD to enhance self-practice and studying.
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Extra resources for Beginning CSharp Game Programming
NET. NET and C# were created. Now it’s time to dive deep into the abyss and learn just how to use C#. In this chapter, I will show you: How to compile and run a C# program. What a class is. What an entry point is. The basic data types. The basic mathematical and bitwise operators. How to declare variables and constants. How to perform basic typecasts. How to create program branches using if and switch statements. How to create loops using while, for, and do-while statements.
Short-circuit evaluation can be used to speed up your programs, but may introduce unforeseen flaws. Constants make your programs easier to read. 31 32 Chapter 2 The Basics Typecasts are strict in C# when compared to C/C++, because you might accidentally lose data if you’re not paying close enough attention. Scoping allows you to manage your variables in an efficient manner. Review Questions These review questions test your knowledge of the important concepts explained in this chapter. The answers can be found in Appendix A.
Why You Should Read This Chapter If you already know a language like C/C++ or Java, then this chapter is going to be a breeze for you. In fact, you may even be tempted to skip over this chapter. After all, the basics of most programming languages are pretty much the same within the C family of languages. Unfortunately, though, even though the syntaxes of all of the languages are close to identical, the behavior of each language is different. There’s actually quite a bit about C# that is different from other languages, so it’s in your best interest to go ahead and read this chapter.
Beginning CSharp Game Programming by Ron Penton