Assault on Nightwyrm Fortress (Dungeons & Dragons 4th Ed: - download pdf or read online

By Bruce R. Cordell

ISBN-10: 0786950005

ISBN-13: 9780786950003

A 4th variation D&D experience for 17th-level characters.

In this event, the desktops become aware of that no longer all souls leisure effortless, relatively these lively away to Nightwyrm fort. to benefit the reality, gamers needs to pierce death's veil itself and input the Shadowfell, the place sinister echoes of lifestyles wing via everlasting gloom.

This event could be run as a stand-alone experience or as half 3 of a three-part sequence of adventures (starting with P1 King of the Trollhaunt Warrens(TM) and P2 Demon Queen's Enclave(TM)) that spans 10 degrees of gameplay.

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Extra info for Assault on Nightwyrm Fortress (Dungeons & Dragons 4th Ed: Adventure P3)

Example text

To the east, a large alcove contains a great mound of humanoid skulls, all bleached a pristine white. A smaller alcove stands to the south, occupied by a hulking skeletal creature with long, skewerlike claws. Its mouth twists into a leering grin as it lumbers out of the alcove. Perception Check DC 22: The mound of skulls shifts slightly. DC 27: Within the mound of skulls, a snake of bones slithers and writhes. Tactics The boneclaw stays as close to as many foes as possible, taking full advantage of its threatening reach to make opportunity attacks.

Trap: An obelisk’s pent-up energy explodes into a blast of lightning, targeting a living creature within 5 squares. Perception ✦ DC 20: The obelisks flare with a crackling blue-white light, the air between them charged with static. ✦ DC 25: Each pillar features a cleverly disguised keyhole at its base. Additional Skill: Arcana ✦ DC 20: The character recognizes the obelisks as a pair of arcane devices designed to shoot lightning between them. Trigger When a living creature starts its turn within 5 squares of a lightning obelisk, it attacks.

Huge or larger creatures treat the area as difficult terrain. Stalagmites: These upthrust pillars of rock are blocking terrain. indd 2 1/7/09 8:52:52 AM Level 16 Soldier Large fey humanoid XP 1,400 each Initiative +13 Senses Perception +18; truesight 6 HP 158; Bloodied 79 AC 33; Fortitude 31, Reflex 27, Will 29 Speed 8 m Battleaxe (standard; at-will) ✦ Weapon Reach 2; +23 vs. AC; 1d12 + 7 damage. R Evil Eye (minor; at-will) Ranged 20; the cyclops hewer can designate only one target with its evil eye at a time and gains the following eff ects: ✦ If the designated target misses one of the cyclops hewer’s allies with a melee attack, the cyclops hewer can make a melee basic attack against that enemy as an immediate reaction.

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Assault on Nightwyrm Fortress (Dungeons & Dragons 4th Ed: Adventure P3) by Bruce R. Cordell


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