By Johnstone Metzger
Adventures on Dungeon Planet is a technological know-how myth complement for the award-winning role-playing online game Dungeon World.
This booklet contains:
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It is a planar complement for Dungeon international, global of Dungeons, and different video games of dungeon event. it truly is modular, so use the components you like.
FERAL ANTHROPOLOGIES offers new GM instructions for enjoying in settings the place tradition matters.
CORSAIRS and coffee BRIGANDS describes the pervasive scourge of planar banditry and the way to participate in it.
THE starving urban introduces the large planar city of Dis and its population.
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Extra resources for Adventures on Dungeon Planet: A Science Fantasy Supplement for Dungeon World
If they give you an honest answer, they can also ask you a question from the list, which you must answer honestly. What are you trying to hide from me? What do you not understand about me? What do you want from me? Who is your leader? Guardian Alien Replaces: Newfound Companions Twice per session, you may choose one of the following options: Take +2 to a roll when someone else helps you, instead of +1. You give the benefit of one use of one of your special moves to someone else, by helping or instructing them.
Summon alien gods. Unleash alien magical energies. 57 58 Robots and Aliens ALIEN CHARACTERS In a planetary romance setting, the following classes may also have the option to choose alien for their race: Bard When you use your arcane art, on a 12+, choose two effects. Also, choose an area of bardic lore expertise from this list: Alien Creatures Arcane Philosophies Engineering and Manufacture Historical Chronicles of the Alien Worlds Planetary Environments The Gods and their Cults The Limits of Science Travel Between the Stars Druid Your true form is completely alien and inhuman.
When you prepare operations, you build or repurpose your machines so you have exactly enough. If someone else operates one of your machines, they can only run the operation once and must defy danger to do so correctly. 37 38 Character Classes Workshop When you spend time in a technical workshop, you can prepare any operation that you have not mastered. This takes a minimum number of days equal to the operation’s level and if your level is lower than the level of the operation, the GM chooses another requirement: It costs 1,000 coins per level in supplies.
Adventures on Dungeon Planet: A Science Fantasy Supplement for Dungeon World by Johnstone Metzger